Overview
Proof Pending is my first full Game Design Documented game and the first project where I attempted to create a vertical slice. The concept is a multiplayer horror game where players search a forest for cryptid evidence during the day and survive the onslaugh of vengeful cryptids at night.
My Role
I self-taught multiplayer setup in Unity using Netcode for GameObjects and built core systems for the prototype.
Challenge
The biggest challenge was learning multiplayer code while also designing a complete two-phase gameplay loop.
What I Learned
I learned that multiplayer systems need careful planning, small testable features, and constant debugging.
Next Step
Add my own assets, strengthen the game loop, and increase multiplayer features such as proximity chat.