01
CAMS VR Medical Simulation
NAIT capstone proof of concept for immersive VR medical simulation using Unreal Engine, a digital twin facility, and AI conversation tools.
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Gameplay Programmer · Unity · Unreal Engine
I build gameplay systems, fluid interactions and immersive experiences. My work mainly focuses on Unity development and Multiplayer systems. As a recent NAIT grad, I have experience using Unity and Unreal Engine to create engaging and technically sound game experiences.

Featured Work
01
NAIT capstone proof of concept for immersive VR medical simulation using Unreal Engine, a digital twin facility, and AI conversation tools.
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02
A multiplayer cryptid horror vertical slice built in Unity, focused on evidence gathering, survival, and self-taught multiplayer systems.
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03
A racing prototype with saved player profiles, best times, leaderboards, and ghost car playback.
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I like building the systems behind the experience like the save data, interaction flow, gameplay logic, multiplayer setup, and small details that make a project feel complete.
Technical Focus