Unity · Save Systems · Ghost Car

Racing Game

A racing prototype focused on saved profiles, best times, leaderboards, and ghost car playback.

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Overview

This is a simple racing game where the player completes one lap around a track. The game saves the best time and plays it back as a ghost car.

My Role

I focused on data saving, profile creation, best-time management, and leaderboard functionality.

Challenge

The main challenge was saving and managing data cleanly across profiles and sessions.

What I Learned

I learned how much I enjoy building data-driven systems like profiles, saved times, and ghost replays.

Next Step

Polish the assets and improve the user interface.